Randomness + Chance in Art

From the Generative Art Exploration series from the art auction corporatino Sotheby's


READ: the chapter on Randomness from the book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (the title of which is the algorithm implemented in the language Basic).

The allure of gambling—and more generally, the allure of chance in all games—rests on uncertainty. Uncertainty is so compelling that even otherwise skill based games usually incorporate formal elements of chance, such as the coin toss at the beginning of a football game. As Katie Salen and Eric Zimmerman put it, uncertainty “is a key component of meaningful play” (2004, 174). Once the outcome of a game is known, the game becomes meaningless. Incorporating chance into the game helps delay the moment when the outcome will become obvious.

from Randomness (10 PRINT CHR$(205.5+RND(1)); : GOTO 10)

Among the many examples of "chance" and "randomness" in the history of art discussed in the assigned chapter are:

Those involved with the composition of experimental music find ways and means to remove themselves from the activities of the sounds they make. Some employ chance operations, derived from sources as ancient as the Chinese Book of Changes, or as modern as the tables of random numbers used also by physicists in research”

John Cage

From the Generative Art Exploration series from the art auction corporatino Sotheby's

There is this old romantic idea which is called "intuition". An artist has talent, a genius, sits down, has a drink and creates. And intuition does what it does, sometimes it creates something good, sometimes not. Now, when we work with computers we're modern and say intuition is old fashioned, I'm not interested. But there is a thing that can replace intuition. It's randomness.

Vera Molnár